Game development and design

Oravia

Oravia
Oravia

Summary

A side-scrolling game (think Mario, Sonic, etc.) that several other students and I designed and put together. It is 2.5D, which means the assets are rendered in 3D, but the movement is not actually 3-dimensional. Built using the Unity Game Engine, all assets were created by us.

My Contributions

  • Formulated core level design
  • Scripted enemy AI movement and attack patterns
  • Camera behavior
  • Character control systems